Monday, May 30, 2016

Happy Memorial Day!

Dear readers, there will be no blog today. Please take the time to honor those we've lost in service to our country. As one not given the opportunity to defend my country, I have nothing but respect those who have and gave their lives. 

Thank You

Monday, May 23, 2016

Stasis



Last weekend my Pirate Queen and I binged on rerun DVDs. After the half hour of "seen-it, seen-it, why-did-we-buy-it" divination we agreed on Stargate Universe. It has been at least four years since we've watched it, and that's longer than the show was on the air. 

As the final credits came up, I was struck by how much I missed the show. It wasn't perfect, but it was thoughtful and different, and perhaps that's why it could not be allowed to live. 

It's been just over five years since the last episode aired. I thought as a tribute, I'd repost the article I wrote for Riverside Community College's Viewpoints newspaper's online edition. Like the series, my article was canceled from the air-waves long ago.  So here is an echo from light years away.

 Some saw their fate and resigned in acceptance. Others held hope for a new future; a future shaped by their ingenuity. They all fled automaton aliens bent on destroying any technology not their own. This was how Stargate Universe began their final episode, “Gauntlet”: television metaphor seen through science fiction.

“We’re screwed,” said Eli Wallace, SGU’s everyman character, portrayed by David Blue, plotting points where relentless enemies poised to eliminate Destiny and her crew from their Monday night time-slot.

This is the third time slot given to Stargate Universe during a two-year Syfy run. Some fans blame the time changes for Stargate’s death. According to Craig Engler, Syfy’s senior vice president and general manager of Syfy Digital, the network made the changes to attract new audiences. Engler said Syfy had done all they could to save the dying series.

Like the network, Lou Diamond Phillips, as Colonel David Telford, had bad news for the Stargate Universe ship, the Destiny: “Whatever the solution is, you’re gonna have to make it happen on your own.”

They were on their own because new audiences never found the Destiny and her crew. Alone in space, Stargate Universe aired its last episode Monday, May 9, marking not only the end of a two-year series, but also the death of a 14-year Stargate franchise.

Stargate SG-1 was the wunderkind. An outer space action drama, light on the science, heavy on the campy fiction, based around the adventures of Colonel Jack O'Neil, played by Richard Dean Anderson, and his team of space travelers. Each episode followed the team through a giant stone soap bubble hoop (called a Stargate) that dialed distant planets like the ring on a combination lock. The Stargate turned up new worlds, new aliens and new adventures and fan’s followed the team through that gate’s wormhole for ten years.

In 2004 a new Stargate team uncovered the lost city of Atlantis, unearthing a whole new Stargate adventure. Stargate Atlantis was less about interstellar travel, and more about saving the universe from replicant yes-men and nasty pasty-white human-eaters while uncovering the mysteries of Atlantis.

The Stargate fan base warmly welcomed Stargate Atlantis into the Stargate family. The relationship lasted five years, until Stargate Universe replaced Atlantis.

Stargate Universe was a different Stargate. SGU was the serious brooding child that asked viewers to consider what real people would do if they were trapped on a giant spaceship built by an alien race for an unknown purpose. Lacking the ability to control the ship (appropriately called the Destiny) the crew rode through two seasons of political struggle, unrequited love, treachery, and external influence.

One external influence weighed more heavily on the Destiny than others: donned the Battlestar Gallactica or Star Trek Voyager of the Stargate world, SGU didn’t win favor with many Stargate franchise fans.  Diehard fans liked their Stargate world with more family fun tongue-and-cheek and less of the adult sex drama and intrigue that the Stargate Universe offered.

KV0921, a fan posting on gateworld.com, a Stargate fan site, posted, “For me Stargate died with Stargate Atlantis.” 

Many fans agreed.

According to Engler, Stargate Universe opened with little more than half the opening viewership of Stargate Atlantis. 

SGU was not the typical Stargate franchise fan’s program, and unfortunately for Stargate Universe, the edgy adult audience they hoped to court would not be drawn to a new Stargate program because of Stargate’s history of being campy and light. Leaving this series, like it’s characters, adrift without support.

Monday, the final SGU episode floated through ether, a portrait of life’s unrealized potential.

“What’s the point of having potential if you’re not going to step up when you’re really needed,” Said Blue’s character Wallace, as if in agreement. 

Destiny’s crew had grown during the two-year experience and experience was a brutal teacher. Outmaneuvered by an unbeatable enemy, they found their answer. Low on power, the crew climbed into cryogenic chambers to sleep, hoping to wake in a new galaxy; a galaxy of the future, inhabited by people who could accept them for who they were, and not as an ill-fitted Stargate offshoot. All the while, knowing that they may never wake again.

2016 Epilogue:
 
One of the most poignant aspects of that last episode was how the fate of the crew (their Destiny, if you will) was mirrored in the fate show. I watch now knowing, as one reliving memories, what the future of Destiny held. When seen as a metaphor of art and not a red-headed Stargate stepchild that becomes a act of beauty. 

Not all of our destinies are as grandiose as we would plan. Some are two year blips and some are great galaxies of stars. As a writer, I cannot control which one I am. All I can do is reflect my best light so that others might see. The crew of the Destiny had hoped to only go dark for three years; it's been five. And yet people like me still go back and relive their adventures. Me, I find hope in that.
  

Monday, May 16, 2016

Analogy of Automatonomy

In walking our tunnels today I paused at the cavern fork of Design and Implementation. Affixed to the wall betwixt the paths was one poster:





Now I fathom not who this Evelyn Kriete is or why it is she posters our rhyolite halls with fanciful concepts such as “kittens” (let alone what purpose a man of steam might have need of a punk?), but otherwise, her observation is sound, belonging to a similar sentiment to the one which sets my own heart rambling down a corridor joined in beauty—and not a not spilt decision between sooty path “A” and sooty path “B.”

What if one of Mr. Fowler’s clacking contraptions fell in the woods? Would anyone notice the blessed silence or would it remain unrecognized, as said device neither sported goggles nor stovepipe with gear adornment in hatband? These corridors that used to ring with joyous hammers of opportunity now clang with clamor of discontent. The unifying spirit of creation that Steamtopians used to share has divided into slag of derision. Why must Steamtopians take themselves so seriously? Are we nothing more than mobs of fragmented separatists?

Repudiators of industrialists who praise function over form allied against the demagoguery of entrepreneurials, concerned naught for purpose, so long as an artifice exhibits an idiom they call  “Steamtopian.” Imagine these parties, if you will,  one a bespectacled ass stylizing a skewed derby and watch fob, the other an elephantine automaton transport wielding death-ray tusks.

Neither cares the preposterousness of their own nickers on display, only that they may enumerate, on two hands, the flaws of the other. Draft be damned! But herein, as the great Bard would tell us, lies the rub. Are not both a menagerie, founded on elements which both made our community wondrous? Are there really aesthetics without a purpose? And is not purpose without beauty naught but the extension of Industrialism?

Although I share not Ms. Kriete’s love of kittens, why would I feed such beasts to dragons of magma? Am I  not a man of charity?  The act of making myself superior by remaining uneaten makes me less creator than creature. Look to the bellows of your inner forge-fire and you will see that I am correct.

Within each contraption lining our neighboring caverns, whether they be repudiators or demogoggers, is a beauty which can only be found in Steamtopia. Within each one of us lies a dream. A dream to create a free home where our family flourishes and grows, where ideals illuminate our caverns for ages to come.

We must stop this search for the flaws of our neighbors lest we fall into the same said trap as the ELOI. Not one of us is pure evil—with the exception of robber barons who skulk the Overground. Let us not live like them, behind gates of iron and towers of ivory, hoarding kittens for dragon consumption. Let us seek out our neighbor and embrace their humanity and their difference and make Steamtopia great.

-Zachary Ashe: 1865 Opinion column Steamtopian Sentinel

Monday, May 9, 2016

Waiting Time

I’m back home. It’s May and life is beating a march I call normal. I’m no longer subjected to hospital food and life’s mysteries lie beyond the scope of Gameboy sized monitor-boxes linked to Dad's bedside.

My Mysteries all now waltz around a second topic. One I like to call “Let’s get thee published!” Far as that dance goes, STEAMTOPIA RISING is in the arms of an editor. According to my calendar, my baby's been there for quite a while. I’m turning into an unpublished helicopter parent. Is she having fun? Is she getting along? Do they like her? The imagination that created 90,000 words of Rob-lit, is now inhabited by “what-if” tales of abuse.
“You’re too fat!”
“You’re too weird!”
Oh, my baby…Nobody likes editor bullies—and yet, all I can do is wait outside.
And trust.

Editors are good people, after all, and these ones are looking after my baby. They’ll treat her as the princess she is. This isn’t like summer camp. It is finishing school.
So how do I keep from worrying while I wait?
I weep.
But beyond that, I have a list—like any other author-parent—things that keep me from wearing worry lines into the carpet. It goes a little something like this:

1. Catch up on new video games:


  



It's been a while, but I think I can still maneuver my way around a joystick.

2. Invent things:


A new card game or trumping plot lines? Not sure it matters....

Keep creative juices flowing! Whether it’s exciting worlds or board games, I exercise my mind. Fill my idea notebook stores, before  the next idea drought strikes.

 

 

 

3. Discover a world outside my office:








The world in my head isn’t the only world that exist. Twists of subplot turn right outside that door….







   

 

 4. Reintroduce self to family:


You must sacrifice to rejoin our pack.





My cats and wife barely remember who I am. I try reaching out to one member at a time; too many strangers at once could result in brain bends.









 

 5. Plot the next book:

 


Eventually it's time to move on. When waiting for the world outside my head to turn my way I need to move the world inside forward.



That’s how I deal. While we wait for words from my editors, why not tell me how you do it?